01 / OUR STORY
ONE PERSON.
ONE PASSION.
Prolumi Interactive isn't a big game studio or a large corporation. It's one person's passion for creating games and software.
The starting point for every game and application is a real need: an idea for an experience worth playing, or a practical challenge that deserves a better tool. Instead of creating products simply to fill a catalogue, each project begins with a reason to exist.
Working independently means staying close to that original purpose, making thoughtful decisions and refining the details as the project grows.
We create the worlds and tools that make new possibilities possible. You make them your own - and write your own stories within them.
02 / GAMES
BUILT TO
BE PLAYED.
Our games begin with the desire for a particular kind of experience - one that feels engaging, rewarding and worth returning to. The focus is on meaningful decisions, understandable systems and the freedom to develop your own approach.
European Truck Manager reflects that direction: a management experience shaped around running and growing a transport business. The ambition is to make every decision feel like part of a larger story, not just another number on a screen.
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03 / SOFTWARE
BUILT TO
BE USEFUL.
Our software projects begin with practical needs. When everyday work becomes unnecessarily complicated, there is an opportunity to create something clearer, more focused and easier to use - without sacrificing useful functionality.
Prolumi: Project Room follows that principle by bringing project planning, costs and everyday organisation into one approachable desktop tool. The goal is professional software that helps people focus on their work instead of fighting the interface.
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